Showing posts with label code. Show all posts
Showing posts with label code. Show all posts

Wednesday, December 3, 2008

1503 A.D.



Easy money:

Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text editor
to edit the "bgruppen.dat" file in the "\1503 ad\data" folder.
Look for the following entries in the file, about one fifth of
the way down.

Id: ALKOHOL
BauFirst: INFRA_STUFE_1C
Preis: 900
Bonus: 5, STEPPE|PRAERIE|DSCHUNGEL
PreisLevel: 0,5,10

Change the price ("preis"), as already done, to "900" and your
people will pay it. Obviously, other prices can be changed
("Salz" is salt, etc.), but be careful. Do not mark up something
that you plan on importing.

147 Snooker


Hint:

while your opponent computer is playing go on pressing Alt+F4
it will become a foul and a miss.

NOTE:dont press while u are playing it will quit.

Hint:

STOP THE CUE BALL WHNEVER AND WHEREVER U WANT :!!!!
when ur playing the game just press the close button, this wont close
the game but it will stop the cue ball when u press the close button
thus stopping ur opponent to score.

12 O'Clock High Bombing the Reich





















Hints

As the Allies, you should watch from which airfields enemy interceptors are launching, then bomb and fighter -sweep those fields the next day to pound the enemy fighters on the ground.

As the Axis, do not overcommit to the first raid that you pick up, because it can often be a feint. Plot your intercepts to harass a bomber stream over the length of its route, instead of doing one large cluster attack, which leaves you without any follow-up ability for quite some time.

As far as fighter combat goes, escorts should always have at least one group flying high cover at 3,000 to 5,000 feet above the main group, and interceptors should be set to take this high cover into account.